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Bloody Plasma - Game Snippets

A small preview of some of the assets and code I made for a project called "Bloody Plasma"; a top-down horror game being made by a team of 5 students!
I've had my hands in a bunch of different aspects of the game - from making one of the enemies, to a custom cursor system, to making a bloodied fight scene, as well as creating a customised health bar!

Everything was made and hand-animated in Photoshop to be eventually ported to our scenes in Unity, with our scripting done in C#.

A̶s̶ ̶i̶t̶ ̶s̶l̶o̶w̶l̶y̶ ̶c̶o̶m̶e̶s̶ ̶t̶o̶g̶e̶t̶h̶e̶r̶,̶ ̶I̶ ̶r̶e̶c̶o̶m̶m̶e̶n̶d̶ ̶c̶h̶e̶c̶k̶i̶n̶g̶ ̶o̶u̶t̶ ̶o̶u̶r̶ ̶f̶r̶e̶e̶ ̶d̶e̶m̶o̶
Version 1.0 is out now! Try it for free at https://iche20.itch.io/bloody-plasma

The "Grigus", a.k.a the "Sleeper" - has 4 stages of alertness as the player wakes it up either by being too close or by shining a light on them for too long!

The "Grigus", a.k.a the "Sleeper" - has 4 stages of alertness as the player wakes it up either by being too close or by shining a light on them for too long!

Health and stamina bars in video games are always important, that's why we wanted a customised one to help ground the game. Our player restores health from plasma packs, hence the blue wave.

Health and stamina bars in video games are always important, that's why we wanted a customised one to help ground the game. Our player restores health from plasma packs, hence the blue wave.

Something fun to create is a custom cursor that changes depending on whether it's over an object you can interact with versus something dangerous!
Feat. the Grigus and a generator I made as well.

Something fun to create is a custom cursor that changes depending on whether it's over an object you can interact with versus something dangerous!
Feat. the Grigus and a generator I made as well.

Just another sample of some of the assets and scenes I've had to make.

Just another sample of some of the assets and scenes I've had to make.