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Devil's Sacrament - Micromanagement Solo-Project (Original Test Design)

Two of the rooms featured in a project called Devil's Sacrament - A micro-managing game about summoning demons to save the kingdom.
Balance resources such as money, blood, time and your condemnation level to work your way up the demon hierarchy to eventually find the Devil himself in a bid to stop the accursed plague from sweeping the land.
Due to some important concept art getting lost during the COVID-19 pandemic, progress has regressed a fair amount.
Started in 2019 during my first semester of Game Design and have been slowly adding to it to hopefully eventually make a full-blown game.

The office - the main hub of the game and where you do most of the studies and preparations

The office - the main hub of the game and where you do most of the studies and preparations

The ritual room - where you eventually summon and commune with demons

The ritual room - where you eventually summon and commune with demons